Containment, not kills
Neutralising an anomaly ends the mission at partial credit, and the next briefing says so.
Secure · Contain · Protect
A Foundation task-force shooter where killing the anomaly is the failure state.
Locate. Assess. Contain. Extract. You carry weapons. They are a lie.
In developmentGodot 4 · PCIn development
Neutralising an anomaly ends the mission at partial credit, and the next briefing says so.
No health bar, no objective marker. What you know is what you were briefed.
Five task forces across one campaign, and an insurgency you learn about late.
Two people, and a tracker that shows the parts that are not done yet.
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