Doc PZ-PRESS-0001rev 918c0bbModified 2026-10-07

Press kit

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In one line

A Foundation task-force shooter where killing the anomaly is the failure state.

The longer version

Protocol Zero puts you in a Foundation containment team. Every mission runs the same four beats — locate, assess, contain, extract — and the weapons you carry are a decision rather than a mechanic. Neutralising an anomaly does not fail the mission outright; it ends it at partial credit, and the next briefing says so.

The interface withholds on purpose. There is no health bar and no objective marker, so what you know is what you were briefed. Six acts follow five task forces across one campaign, alongside a catalogue of anomalies and an insurgency you learn about late.

It is built in the open by two people. The production tracker on this site is the real one — every asset, anomaly and system, weighted by cost, including the parts that are nowhere near done. Production is 1% complete by that measure as of today.

Screenshots and art

Nothing published yet. At this stage of production there is no key art or screenshot worth a journalist’s time, and a gallery of placeholders would waste it. This fills in from the tracker as real assets land.

Credits

Ben
Models, art and this website · ZeekyBlast
Jack
Game code · JackaBoiGamez

Using this material

The screenshots, art and text on this page may be used in coverage of the game, including monetised video and written work, without asking first.

Protocol Zero is an unofficial work based on the SCP Foundation, whose material is released under CC BY-SA 4.0. Anything derived from it carries the same licence. The game is not affiliated with or endorsed by the SCP Wiki.