rev 918c0bbNever edited

Facility workers / coworkersInterstitials

Not started · 0 of 6
PriorityP1
CategoryCharacter
Cost7 · moderate
MilestonePhase 2 · System prototypes

Production checklist

0 of 6
  • Blockout
  • High poly
  • Retopo
  • Textures
  • Rig and skin
  • In engine

Notes

Model is cheap; the animation is not. Needs believable station work loops, plus the 'noticing you' reactions the whole suspicion system reads through.

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    Classification · Public · Level 1Permalink /tracker/facility-workers-coworkers

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