rev 918c0bbNever edited
Facility workers / coworkersInterstitials
Not started · 0 of 6PriorityP1
CategoryCharacter
Cost7 · moderate
MilestonePhase 2 · System prototypes
Production checklist
0 of 6- Blockout
- High poly
- Retopo
- Textures
- Rig and skin
- In engine
Notes
Model is cheap; the animation is not. Needs believable station work loops, plus the 'noticing you' reactions the whole suspicion system reads through.
Updates
All activityNo updates posted yet.
Classification · Public · Level 1Permalink /tracker/facility-workers-coworkers
Last write · never edited