Doc PZ-TRK-0001rev b4fba73Modified 2026-08-22

Production tracker

Every asset, anomaly, system and act in the campaign, and where it stands. Weighted by production cost, so a cheap prop cannot outweigh the work it sits next to.

Tracked items9
Done0
In progress0
Not started9

Assets progress

0 of 64 cost complete

Item list

9 items
  1. Base MTF operative (modular)CharacterZeekyBlastP0cost 8Not started
    PriorityP0
    CategoryCharacter
    Cost8 · moderate
    MilestonePhase 1 · Vertical slice

    THE keystone character asset. One body, one rig, one locomotion set. Every unit below is a gear swap on this. Get it right or pay five times over.

    • Blockout
    • High poly
    • Retopo
    • Textures
    • Rig and skin
    • In engine
    Open file →
  2. Delta-5 gear setCharacterP0cost 2Not started
    PriorityP0
    CategoryCharacter
    Cost2 · low
    MilestonePhase 1 · Vertical slice

    Gear swap on base. Tactical, visible, public-facing.

    • Blockout
    • High poly
    • Retopo
    • Textures
    • Rig and skin
    • In engine
    Open file →
  3. Foundation facility kit (modular)EnvironmentP0cost 8Not started
    PriorityP0
    CategoryEnvironment
    Cost8 · moderate
    MilestonePhase 1 · Vertical slice

    THE keystone environment. Corridors, doors, containment wing, offices, labs. Re-dresses into the Alpha-1 act, the Insurgency aftermath, and the Omega-7 era. One kit, three acts, plus the interstitial extraction points.

    • Blockout
    • Modules
    • Materials
    • Lighting
    • In engine
    Open file →
  4. Urban street / plazaEnvironmentP0cost 9Not started
    PriorityP0
    CategoryEnvironment
    Cost9 · moderate
    MilestonePhase 1 · Vertical slice

    Vertical slice environment. Expensive because it needs crowd support, daylight lighting, and enough set dressing to feel inhabited.

    • Blockout
    • Modules
    • Materials
    • Lighting
    • In engine
    Open file →
  5. Containment equipment kitPropP0cost 10Not started
    PriorityP0
    CategoryProp
    Cost10 · expensive
    MilestonePhase 1 · Vertical slice

    The CONTAIN beat runs entirely on these. Must read clearly at a glance under pressure and in bad light this is a readability problem before it is a modelling problem.

    • Blockout
    • Model
    • Textures
    • In engine
    Open file →
  6. Foundation equipment setPropP0cost 6Not started
    PriorityP0
    CategoryProp
    Cost6 · moderate
    MilestonePhase 1 · Vertical slice

    Radios, lights, medical, restraints. High reuse across every act.

    • Blockout
    • Model
    • Textures
    • In engine
    Open file →
  7. Weapons setPropP0cost 10Not started
    PriorityP0
    CategoryProp
    Cost10 · expensive
    MilestonePhase 1 · Vertical slice

    Deliberately small. These stop mattering by Act III by design do NOT over-invest. Enough fidelity to be trusted early, no more.

    • Blockout
    • Model
    • Textures
    • In engine
    Open file →
  8. Lighting fixtures / emergency lightingPropP0cost 7Not started
    PriorityP0
    CategoryProp
    Cost7 · moderate
    MilestonePhase 1 · Vertical slice

    Horror lighting is the art direction. These get used constantly and they carry more mood than any hero prop will.

    • Blockout
    • Model
    • Textures
    • In engine
    Open file →
  9. Volumetric fog and darknessAudio/VFXP0cost 4Not started
    PriorityP0
    CategoryAudio/VFX
    Cost4 · low
    MilestonePhase 1 · Vertical slice

    Core to the look. Also a performance cost that stacks with Lumen profile early.

    • Designed
    • Implemented
    • Mixed
    Open file →