Production tracker Every asset, anomaly, system and act in the campaign, and where it stands. Weighted by production cost, so a cheap prop cannot outweigh the work it sits next to.
All work
0% · 10 items
Phase 1 · Vertical slice
3% · 19 items
Phase 2 · System prototypes
0% · 30 items
Phase 3 · Bulk content
0% · 51 items
Phase 4 · Finale
0% · 2 items
Tracked items 10
Done 0
In progress 0
Not started 10
Assets progress 0 of 10 items complete
Item list 10 items
Alpha-1 gear set Character P2 cost 2 Not started Priority P2
Category Character
Cost 2 · low
Milestone Phase 3 · Bulk content
Gear swap. Should read as authority, not fieldwork.
Blockout High poly Retopo Textures Rig and skin In engine Open file → Omega-7 era gear set Character P2 cost 2 Not started Priority P2
Category Character
Cost 2 · low
Milestone Phase 3 · Bulk content
Period variant of base. Dated equipment silhouette does the era work cheaply.
Blockout High poly Retopo Textures Rig and skin In engine Open file → Insurgency operatives Character P2 cost 4 Not started Priority P2
Category Character
Cost 4 · low
Milestone Phase 3 · Bulk content
Cheapest antagonist possible our own gear, worn wrong, mismatched, maintained badly. Re-dress of the Foundation kit rather than a new faction build.
Blockout High poly Retopo Textures Rig and skin In engine Open file → Able Character P2 cost 19 Not started Priority P2
Category Character
Cost 19 · expensive
Milestone Phase 3 · Bulk content
The single most expensive asset in the project. Only true hero character. Bespoke rig, bespoke animation set, unique VFX and audio. Budget accordingly and do not let a second one of these appear.
Blockout High poly Retopo Textures Rig and skin In engine Open file → Foundation staff (research, security) Character P2 cost 5 Not started Priority P2
Category Character
Cost 5 · moderate
Milestone Phase 3 · Bulk content
Populates internal facilities. Reuses base rig.
Blockout High poly Retopo Textures Rig and skin In engine Open file → O5 / Ethics Committee presence Character P2 cost 7 Not started Priority P2
Category Character
Cost 7 · moderate
Milestone Phase 3 · Bulk content
OPEN: may never be seen on screen. Decide before budgeting 'unseen authority' is free and arguably scarier.
Blockout High poly Retopo Textures Rig and skin In engine Open file → Omega-7 era facility Environment P2 cost 5 Not started Priority P2
Category Environment
Cost 5 · moderate
Milestone Phase 3 · Bulk content
Period re-dress of the Foundation kit. Older signage, older tech, same geometry.
Blockout Modules Materials Lighting In engine Open file → Office / workstation kit Prop P2 cost 2 Not started Priority P2
Category Prop
Cost 2 · low
Milestone Phase 3 · Bulk content
Desks, chairs, terminals, clutter.
Blockout Model Textures In engine Open file → Foundation vehicles Prop P2 cost 7 Not started Priority P2
Category Prop
Cost 7 · moderate
Milestone Phase 3 · Bulk content
Transport and extraction. Exterior-only is acceptable for most uses.
Blockout Model Textures In engine Open file → Anomaly VFX library Audio/VFX P2 cost 6 Not started Priority P2
Category Audio/VFX
Cost 6 · moderate
Milestone Phase 3 · Bulk content
Shared effects vocabulary so individual anomalies don't each need bespoke work.
Open file →