Doc PZ-TRK-0001rev 918c0bbModified 2026-10-07

Production tracker

Every asset, anomaly, system and act in the campaign, and where it stands. Weighted by production cost, so a cheap prop cannot outweigh the work it sits next to.

Tracked items7
Done0
In progress3
Not started4

Systems progress

0 of 7 items complete

Item list

7 items
  1. Player controller and locomotionSystemP0cost 0Not started
    PriorityP0
    CategorySystem
    Cost0 · low
    MilestonePhase 1 · Vertical slice
    • Prototype
    • Implementation
    • Tuning
    • In engine
    Open file →
  2. Flashlight and lighting rigSystemP0cost 0Not started
    PriorityP0
    CategorySystem
    Cost0 · low
    MilestonePhase 1 · Vertical slice
    • Prototype
    • Implementation
    • Tuning
    • In engine
    Open file →
  3. Containment interaction systemSystemP0cost 0Not started
    PriorityP0
    CategorySystem
    Cost0 · low
    MilestonePhase 1 · Vertical slice
    • Prototype
    • Implementation
    • Tuning
    • In engine
    Open file →
  4. UI shell (no HUD doctrine)SystemP0cost 0Not started
    PriorityP0
    CategorySystem
    Cost0 · low
    MilestonePhase 1 · Vertical slice
    • Prototype
    • Implementation
    • Tuning
    • In engine
    Open file →
  5. Player ControllerSystemJackaBoiGamezP0cost 251 of 5
    PriorityP0
    CategorySystem
    Cost25 · expensive
    MilestonePhase 1 · Vertical slice
    • Proper Arms
    • Health
    • Stamina
    • States
    • Movement
    Open file →
  6. Equipment SystemSystemJackaBoiGamezP0cost 30In progress
    PriorityP0
    CategorySystem
    Cost30 · expensive
    MilestonePhase 1 · Vertical slice
    • Replication
    • Slots Saved
    • Main Slot
    Open file →
  7. Flashlight SystemSystemJackaBoiGamezP1cost 20In progress
    PriorityP1
    CategorySystem
    Cost20 · expensive
    MilestonePhase 1 · Vertical slice
    • Battery Level
    • Replication
    • Override Toggle
    Open file →