Production tracker
Every asset, anomaly, system and act in the campaign, and where it stands. Weighted by production cost, so a cheap prop cannot outweigh the work it sits next to.
Tracked items16
Done0
In progress2
Not started14
Campaign progress
0 of 16 items complete
16 items
Base MTF operative (modular)CharacterZeekyBlastP0cost 8Not started
PriorityP0
CategoryCharacter
Cost8 · moderate
PhasePhase 1
THE keystone character asset. One body, one rig, one locomotion set. Every unit below is a gear swap on this. Get it right or pay five times over.
- Blockout
- High poly
- Retopo
- Textures
- Rig and skin
- In engine
Open file →Delta-5 gear setCharacterP0cost 2Not started
PriorityP0
CategoryCharacter
Cost2 · low
PhasePhase 1
Gear swap on base. Tactical, visible, public-facing.
- Blockout
- High poly
- Retopo
- Textures
- Rig and skin
- In engine
Open file →Foundation facility kit (modular)EnvironmentP0cost 8Not started
PriorityP0
CategoryEnvironment
Cost8 · moderate
PhasePhase 1
THE keystone environment. Corridors, doors, containment wing, offices, labs. Re-dresses into the Alpha-1 act, the Insurgency aftermath, and the Omega-7 era. One kit, three acts, plus the interstitial extraction points.
- Blockout
- Modules
- Materials
- Lighting
- In engine
Open file →Urban street / plazaEnvironmentP0cost 9Not started
PriorityP0
CategoryEnvironment
Cost9 · moderate
PhasePhase 1
Vertical slice environment. Expensive because it needs crowd support, daylight lighting, and enough set dressing to feel inhabited.
- Blockout
- Modules
- Materials
- Lighting
- In engine
Open file →Containment equipment kitPropP0cost 10Not started
PriorityP0
CategoryProp
Cost10 · expensive
PhasePhase 1
The CONTAIN beat runs entirely on these. Must read clearly at a glance under pressure and in bad light this is a readability problem before it is a modelling problem.
- Blockout
- Model
- Textures
- In engine
Open file →Foundation equipment setPropP0cost 6Not started
PriorityP0
CategoryProp
Cost6 · moderate
PhasePhase 1
Radios, lights, medical, restraints. High reuse across every act.
- Blockout
- Model
- Textures
- In engine
Open file →Weapons setPropP0cost 10Not started
PriorityP0
CategoryProp
Cost10 · expensive
PhasePhase 1
Deliberately small. These stop mattering by Act III by design do NOT over-invest. Enough fidelity to be trusted early, no more.
- Blockout
- Model
- Textures
- In engine
Open file →Lighting fixtures / emergency lightingPropP0cost 7Not started
PriorityP0
CategoryProp
Cost7 · moderate
PhasePhase 1
Horror lighting is the art direction. These get used constantly and they carry more mood than any hero prop will.
- Blockout
- Model
- Textures
- In engine
Open file →Volumetric fog and darknessAudio/VFXP0cost 4Not started
PriorityP0
CategoryAudio/VFX
Cost4 · low
PhasePhase 1
Core to the look. Also a performance cost that stacks with Lumen profile early.
Open file →SCP-330 — Take Only TwoTier AP0cost 7In progress
PriorityP0
CategoryTier A
Cost7 · moderate
PhasePhase 1
A turned pewter bowl of twist-wrapped sweets. Every sweet is a separate object so they can be taken one at a time.
- Reference
- Model
- Textures
- Behaviour
- In engine
Open file →SCP-500 — PanaceaTier AP0cost 7In progress
PriorityP0
CategoryTier A
Cost7 · moderate
PhasePhase 1
A plastic jar of red pills. Cures anything, and there are not many left.
- Reference
- Model
- Textures
- Behaviour
- In engine
Open file →Player controller and locomotionSystemP0cost 0Not started
PriorityP0
CategorySystem
Cost0 · low
PhasePhase 1
- Prototype
- Implementation
- Tuning
- In engine
Open file →Flashlight and lighting rigSystemP0cost 0Not started
PriorityP0
CategorySystem
Cost0 · low
PhasePhase 1
- Prototype
- Implementation
- Tuning
- In engine
Open file →Containment interaction systemSystemP0cost 0Not started
PriorityP0
CategorySystem
Cost0 · low
PhasePhase 1
- Prototype
- Implementation
- Tuning
- In engine
Open file →UI shell (no HUD doctrine)SystemP0cost 0Not started
PriorityP0
CategorySystem
Cost0 · low
PhasePhase 1
- Prototype
- Implementation
- Tuning
- In engine
Open file →Act IActP1cost 0Not started
PriorityP1
CategoryAct
Cost0 · low
PhasePhase 1
Delta-5, public containment in daylight
- Whitebox
- Scripting
- Art pass
- Playtest
Open file →