Doc PZ-TRK-0001rev 918c0bbModified 2026-10-07

Production tracker

Every asset, anomaly, system and act in the campaign, and where it stands. Weighted by production cost, so a cheap prop cannot outweigh the work it sits next to.

Tracked items13
Done0
In progress3
Not started10

Systems progress

5 of 75 cost complete

Item list

13 items
  1. Player controller and locomotionSystemP0cost 0Not started
    PriorityP0
    CategorySystem
    Cost0 · low
    MilestonePhase 1 · Vertical slice
    • Prototype
    • Implementation
    • Tuning
    • In engine
    Open file →
  2. Flashlight and lighting rigSystemP0cost 0Not started
    PriorityP0
    CategorySystem
    Cost0 · low
    MilestonePhase 1 · Vertical slice
    • Prototype
    • Implementation
    • Tuning
    • In engine
    Open file →
  3. Containment interaction systemSystemP0cost 0Not started
    PriorityP0
    CategorySystem
    Cost0 · low
    MilestonePhase 1 · Vertical slice
    • Prototype
    • Implementation
    • Tuning
    • In engine
    Open file →
  4. Inventory and loadoutSystemP1cost 0Not started
    PriorityP1
    CategorySystem
    Cost0 · low
    MilestonePhase 2 · System prototypes
    • Prototype
    • Implementation
    • Tuning
    • In engine
    Open file →
  5. Mission and objective flowSystemP1cost 0Not started
    PriorityP1
    CategorySystem
    Cost0 · low
    MilestonePhase 2 · System prototypes
    • Prototype
    • Implementation
    • Tuning
    • In engine
    Open file →
  6. Save and checkpointSystemP1cost 0Not started
    PriorityP1
    CategorySystem
    Cost0 · low
    MilestonePhase 2 · System prototypes
    • Prototype
    • Implementation
    • Tuning
    • In engine
    Open file →
  7. UI shell (no HUD doctrine)SystemP0cost 0Not started
    PriorityP0
    CategorySystem
    Cost0 · low
    MilestonePhase 1 · Vertical slice
    • Prototype
    • Implementation
    • Tuning
    • In engine
    Open file →
  8. Audio propagationSystemP1cost 0Not started
    PriorityP1
    CategorySystem
    Cost0 · low
    MilestonePhase 2 · System prototypes
    • Prototype
    • Implementation
    • Tuning
    • In engine
    Open file →
  9. AI perception and behaviourSystemP1cost 0Not started
    PriorityP1
    CategorySystem
    Cost0 · low
    MilestonePhase 2 · System prototypes
    • Prototype
    • Implementation
    • Tuning
    • In engine
    Open file →
  10. Settings and input rebindingSystemP2cost 0Not started
    PriorityP2
    CategorySystem
    Cost0 · low
    MilestonePhase 3 · Bulk content
    • Prototype
    • Implementation
    • Tuning
    • In engine
    Open file →
  11. Player ControllerSystemJackaBoiGamezP0cost 251 of 5
    PriorityP0
    CategorySystem
    Cost25 · expensive
    MilestonePhase 1 · Vertical slice
    • Proper Arms
    • Health
    • Stamina
    • States
    • Movement
    Open file →
  12. Equipment SystemSystemJackaBoiGamezP0cost 30In progress
    PriorityP0
    CategorySystem
    Cost30 · expensive
    MilestonePhase 1 · Vertical slice
    • Replication
    • Slots Saved
    • Main Slot
    Open file →
  13. Flashlight SystemSystemJackaBoiGamezP1cost 20In progress
    PriorityP1
    CategorySystem
    Cost20 · expensive
    MilestonePhase 1 · Vertical slice
    • Battery Level
    • Replication
    • Override Toggle
    Open file →