Production tracker Every asset, anomaly, system and act in the campaign, and where it stands. Weighted by production cost, so a cheap prop cannot outweigh the work it sits next to.
All work
7% · 7 items
Phase 1 · Vertical slice
3% · 19 items
Phase 2 · System prototypes
0% · 30 items
Phase 3 · Bulk content
0% · 51 items
Phase 4 · Finale
0% · 2 items
Tracked items 7
Done 0
In progress 3
Not started 4
Systems progress 5 of 75 cost complete
Item list 7 items
Player controller and locomotion System P0 cost 0 Not started Priority P0
Category System
Cost 0 · low
Milestone Phase 1 · Vertical slice
Prototype Implementation Tuning In engine Open file → Flashlight and lighting rig System P0 cost 0 Not started Priority P0
Category System
Cost 0 · low
Milestone Phase 1 · Vertical slice
Prototype Implementation Tuning In engine Open file → Containment interaction system System P0 cost 0 Not started Priority P0
Category System
Cost 0 · low
Milestone Phase 1 · Vertical slice
Prototype Implementation Tuning In engine Open file → UI shell (no HUD doctrine) System P0 cost 0 Not started Priority P0
Category System
Cost 0 · low
Milestone Phase 1 · Vertical slice
Prototype Implementation Tuning In engine Open file → Player Controller System JackaBoiGamez P0 cost 25 1 of 5 Priority P0
Category System
Cost 25 · expensive
Milestone Phase 1 · Vertical slice
Proper Arms Health Stamina States Movement Open file → Equipment System System JackaBoiGamez P0 cost 30 In progress Priority P0
Category System
Cost 30 · expensive
Milestone Phase 1 · Vertical slice
Replication Slots Saved Main Slot Open file → Flashlight System System JackaBoiGamez P1 cost 20 In progress Priority P1
Category System
Cost 20 · expensive
Milestone Phase 1 · Vertical slice
Battery Level Replication Override Toggle Open file →