Production tracker
Every asset, anomaly, system and act in the campaign, and where it stands. Weighted by production cost, so a cheap prop cannot outweigh the work it sits next to.
Tracked items4
Done0
In progress0
Not started4
Systems progress
0 of 0 cost complete
4 items
Player controller and locomotionSystemP0cost 0Not started
PriorityP0
CategorySystem
Cost0 · low
PhasePhase 1
- Prototype
- Implementation
- Tuning
- In engine
Open file →Flashlight and lighting rigSystemP0cost 0Not started
PriorityP0
CategorySystem
Cost0 · low
PhasePhase 1
- Prototype
- Implementation
- Tuning
- In engine
Open file →Containment interaction systemSystemP0cost 0Not started
PriorityP0
CategorySystem
Cost0 · low
PhasePhase 1
- Prototype
- Implementation
- Tuning
- In engine
Open file →UI shell (no HUD doctrine)SystemP0cost 0Not started
PriorityP0
CategorySystem
Cost0 · low
PhasePhase 1
- Prototype
- Implementation
- Tuning
- In engine
Open file →