Doc PZ-TRK-0001rev 53efcc0Modified 2026-08-21

Production tracker

Every asset, anomaly, system and act in the campaign, and where it stands. Weighted by production cost, so a cheap prop cannot outweigh the work it sits next to.

Tracked items51
Done0
In progress0
Not started51
Campaign progress
0 of 410 cost complete
51 items
  1. Alpha-1 gear setCharacterP2cost 2Not started
    PriorityP2
    CategoryCharacter
    Cost2 · low
    PhasePhase 3

    Gear swap. Should read as authority, not fieldwork.

    • Blockout
    • High poly
    • Retopo
    • Textures
    • Rig and skin
    • In engine
    Open file →
  2. Omega-7 era gear setCharacterP2cost 2Not started
    PriorityP2
    CategoryCharacter
    Cost2 · low
    PhasePhase 3

    Period variant of base. Dated equipment silhouette does the era work cheaply.

    • Blockout
    • High poly
    • Retopo
    • Textures
    • Rig and skin
    • In engine
    Open file →
  3. Insurgency operativesCharacterP2cost 4Not started
    PriorityP2
    CategoryCharacter
    Cost4 · low
    PhasePhase 3

    Cheapest antagonist possible our own gear, worn wrong, mismatched, maintained badly. Re-dress of the Foundation kit rather than a new faction build.

    • Blockout
    • High poly
    • Retopo
    • Textures
    • Rig and skin
    • In engine
    Open file →
  4. AbleCharacterP2cost 19Not started
    PriorityP2
    CategoryCharacter
    Cost19 · expensive
    PhasePhase 3

    The single most expensive asset in the project. Only true hero character. Bespoke rig, bespoke animation set, unique VFX and audio. Budget accordingly and do not let a second one of these appear.

    • Blockout
    • High poly
    • Retopo
    • Textures
    • Rig and skin
    • In engine
    Open file →
  5. Foundation staff (research, security)CharacterP2cost 5Not started
    PriorityP2
    CategoryCharacter
    Cost5 · moderate
    PhasePhase 3

    Populates internal facilities. Reuses base rig.

    • Blockout
    • High poly
    • Retopo
    • Textures
    • Rig and skin
    • In engine
    Open file →
  6. O5 / Ethics Committee presenceCharacterP2cost 7Not started
    PriorityP2
    CategoryCharacter
    Cost7 · moderate
    PhasePhase 3

    OPEN: may never be seen on screen. Decide before budgeting 'unseen authority' is free and arguably scarier.

    • Blockout
    • High poly
    • Retopo
    • Textures
    • Rig and skin
    • In engine
    Open file →
  7. Omega-7 era facilityEnvironmentP2cost 5Not started
    PriorityP2
    CategoryEnvironment
    Cost5 · moderate
    PhasePhase 3

    Period re-dress of the Foundation kit. Older signage, older tech, same geometry.

    • Blockout
    • Modules
    • Materials
    • Lighting
    • In engine
    Open file →
  8. Office / workstation kitPropP2cost 2Not started
    PriorityP2
    CategoryProp
    Cost2 · low
    PhasePhase 3

    Desks, chairs, terminals, clutter.

    • Blockout
    • Model
    • Textures
    • In engine
    Open file →
  9. Foundation vehiclesPropP2cost 7Not started
    PriorityP2
    CategoryProp
    Cost7 · moderate
    PhasePhase 3

    Transport and extraction. Exterior-only is acceptable for most uses.

    • Blockout
    • Model
    • Textures
    • In engine
    Open file →
  10. Anomaly VFX libraryAudio/VFXP2cost 6Not started
    PriorityP2
    CategoryAudio/VFX
    Cost6 · moderate
    PhasePhase 3

    Shared effects vocabulary so individual anomalies don't each need bespoke work.

    • Designed
    • Implemented
    • Mixed
    Open file →
  11. 18 unassigned Tier A slotsNamed when you choose themcost 126Not started
  12. 8 unassigned Tier B slotsNamed when you choose themcost 72Not started
  13. 8 unassigned Tier C slotsNamed when you choose themcost 88Not started
  14. 3 unassigned Tier D slotsNamed when you choose themcost 45Not started
  15. 1 unassigned Tier E slotsNamed when you choose themcost 20Not started
  16. Settings and input rebindingSystemP2cost 0Not started
    PriorityP2
    CategorySystem
    Cost0 · low
    PhasePhase 3
    • Prototype
    • Implementation
    • Tuning
    • In engine
    Open file →
  17. Act IVActP1cost 0Not started
    PriorityP1
    CategoryAct
    Cost0 · low
    PhasePhase 3

    Omega-7 era, Able

    • Whitebox
    • Scripting
    • Art pass
    • Playtest
    Open file →
  18. Act VActP1cost 0Not started
    PriorityP1
    CategoryAct
    Cost0 · low
    PhasePhase 3

    Alpha-1, the Foundation turns inward

    • Whitebox
    • Scripting
    • Art pass
    • Playtest
    Open file →