Production tracker
Every asset, anomaly, system and act in the campaign, and where it stands. Weighted by production cost, so a cheap prop cannot outweigh the work it sits next to.
Tracked items51
Done0
In progress0
Not started51
Campaign progress
0 of 51 items complete
51 items
Alpha-1 gear setCharacterP2cost 2Not started
PriorityP2
CategoryCharacter
Cost2 · low
PhasePhase 3
Gear swap. Should read as authority, not fieldwork.
- Blockout
- High poly
- Retopo
- Textures
- Rig and skin
- In engine
Open file →Omega-7 era gear setCharacterP2cost 2Not started
PriorityP2
CategoryCharacter
Cost2 · low
PhasePhase 3
Period variant of base. Dated equipment silhouette does the era work cheaply.
- Blockout
- High poly
- Retopo
- Textures
- Rig and skin
- In engine
Open file →Insurgency operativesCharacterP2cost 4Not started
PriorityP2
CategoryCharacter
Cost4 · low
PhasePhase 3
Cheapest antagonist possible our own gear, worn wrong, mismatched, maintained badly. Re-dress of the Foundation kit rather than a new faction build.
- Blockout
- High poly
- Retopo
- Textures
- Rig and skin
- In engine
Open file →AbleCharacterP2cost 19Not started
PriorityP2
CategoryCharacter
Cost19 · expensive
PhasePhase 3
The single most expensive asset in the project. Only true hero character. Bespoke rig, bespoke animation set, unique VFX and audio. Budget accordingly and do not let a second one of these appear.
- Blockout
- High poly
- Retopo
- Textures
- Rig and skin
- In engine
Open file →Foundation staff (research, security)CharacterP2cost 5Not started
PriorityP2
CategoryCharacter
Cost5 · moderate
PhasePhase 3
Populates internal facilities. Reuses base rig.
- Blockout
- High poly
- Retopo
- Textures
- Rig and skin
- In engine
Open file →O5 / Ethics Committee presenceCharacterP2cost 7Not started
PriorityP2
CategoryCharacter
Cost7 · moderate
PhasePhase 3
OPEN: may never be seen on screen. Decide before budgeting 'unseen authority' is free and arguably scarier.
- Blockout
- High poly
- Retopo
- Textures
- Rig and skin
- In engine
Open file →Omega-7 era facilityEnvironmentP2cost 5Not started
PriorityP2
CategoryEnvironment
Cost5 · moderate
PhasePhase 3
Period re-dress of the Foundation kit. Older signage, older tech, same geometry.
- Blockout
- Modules
- Materials
- Lighting
- In engine
Open file →Office / workstation kitPropP2cost 2Not started
PriorityP2
CategoryProp
Cost2 · low
PhasePhase 3
Desks, chairs, terminals, clutter.
- Blockout
- Model
- Textures
- In engine
Open file →Foundation vehiclesPropP2cost 7Not started
PriorityP2
CategoryProp
Cost7 · moderate
PhasePhase 3
Transport and extraction. Exterior-only is acceptable for most uses.
- Blockout
- Model
- Textures
- In engine
Open file →Anomaly VFX libraryAudio/VFXP2cost 6Not started
PriorityP2
CategoryAudio/VFX
Cost6 · moderate
PhasePhase 3
Shared effects vocabulary so individual anomalies don't each need bespoke work.
Open file →- 18 unassigned Tier A slotsNamed when you choose themcost 126Not started
- 8 unassigned Tier B slotsNamed when you choose themcost 72Not started
- 8 unassigned Tier C slotsNamed when you choose themcost 88Not started
- 3 unassigned Tier D slotsNamed when you choose themcost 45Not started
- 1 unassigned Tier E slotsNamed when you choose themcost 20Not started
Settings and input rebindingSystemP2cost 0Not started
PriorityP2
CategorySystem
Cost0 · low
PhasePhase 3
- Prototype
- Implementation
- Tuning
- In engine
Open file →Act IVActP1cost 0Not started
PriorityP1
CategoryAct
Cost0 · low
PhasePhase 3
Omega-7 era, Able
- Whitebox
- Scripting
- Art pass
- Playtest
Open file →Act VActP1cost 0Not started
PriorityP1
CategoryAct
Cost0 · low
PhasePhase 3
Alpha-1, the Foundation turns inward
- Whitebox
- Scripting
- Art pass
- Playtest
Open file →